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  • Traditional Mexican handcrafted toys are those made by artisans rather than manufactured in factories. The history of Mexican toys extends as far back as the era, but many of the toys date to the colonial period. Many of these were introduced as teaching tools by evangelists, and were associated with certain festivals and holidays. These toys vary widely, including , , dolls, miniature people, animals and objects, tops and more—made of many materials, including wood, metal, cloth, corn husks, ceramic, and glass. These toys remained popular throughout Mexico until the mid-20th century, when commercially made, mostly plastic toys became widely available. Because of the advertising commercial toys receive and because they are cheaper, most traditional toys that are sold are sold as handcrafts, principally to tourists and collectors.

    Cornisa 20, a puppet theatre troupe based in San Miguel de Allende in the Mexican state of Guanajuato, brings family audiences back to a time before cartoons and video games, when children played with traditional toys made of materials like wood, cardboard, clay, and cloth. Performing with a collection of around 80 toys drawn from across Mexico, the puppeteers will tell the story of Fanny, a toy born in the US to an American father and a Mexican mother, who takes a magical trip back to her mother’s village and meets a series of traditional Mexican toys along the way.

  • Traditional Mexican toys come to life in this puppet show for young children and families, followed by a hands-on workshop using recycled materials to build toys to take home.

    The market for these toys is now mostly to tourists and collectors. The toys are now generally found in markets and events, especially in outlets that sell handcrafts. Traditional toy makers have looked for new market niches, for example creating more decorative pieces for export and for holidays such as . Mexican toys, especially those made of wood, have found a market in Europe even though they are being replaced in Mexico by Chinese made ones. Some have found success in modeling toys after personalities, as international toymakers are not usually interested in those from . Similar efforts have been tried with players, and entertainers such as but without success.

    Date/TimeThumbnailDimensionsUserComment
    current14:13, 14 August 20081,296 × 1,944 (884 KB)Shamrock23 (talk | contribs){{Information |Description={{en|1=Playing with Mexican toys at the '08 ICF}} |Source=Own work by uploader |Author=Shamrock23 |Date= |Permission= |other_versions= }} {{ImageUpload|full}}

  • Date/TimeThumbnailDimensionsUserComment
    current18:13, 24 March 20062,580 × 1,932 (1.43 MB)Gengiskanhg (talk | contribs){{Information| |Description=Mexican toys. Located in: Santa María del Tule, Oaxaca, Mexico. |Source=Photograph taken by me |Date=see metadata |Author=User:Gengiskanhg |Permission={{self2|GFDL|cc-by-sa-2.5,2.0,1.0}} |other_versions= }} [[Category:[[C

    The importance of traditional toys is made evident by the existence of various museums which display these tools of traditional child’s play. The most relevant one is likely the Museo del Juguete Popular Mexican (the museum of popular Mexican toys, popularly known as “la Esquina” given its corner location). The museum is in San Miguel de Allende, in the state of Guanajuato, and it houses over one thousand of these play items. Other noteworthy museums include the Museo de Culturas Populares del Estado de México in Toluca and the Museo del Juguete Antiguo México (known as the MUJAM) in Mexico City.

Mexican toys - juguetes mexicanos, Baleros.

The Mexican toys and games market posted robust current value growth of 13% in 2014, driven by strong performances from both traditional toys and games and video games. This was fuelled by stronger GDP growth in 2014 than in 2013 and a robust performance from static video game consoles due to the launch of the latest generation consoles at the end of 2013. Toys and games exhibit significant elasticity of demand in relation to GDP growth. Hence, as a result of stronger GDP growth in 2014, consumers spent more on both traditional toys and games and video games.